Search results for "role play"

showing 10 items of 26 documents

El consentimiento en el proceso penal : ¿un oxímoron?

2021

We are involved in a moment of deep changes in Criminal Procedure due, among other reasons, to the permanent expansion of Criminal Law. Legislative modifications have taken place one another over the world and they have led to a functional reformulation of the role played by the protagonists of Criminal Procedure. These changes have not finished yet and the future is still to come, but new elements are already emerging: the consent of the actors of the process and of the victims and the reinforcement of the principle of opportunity are undoubtedly some of them. Probation, diversion, compliance, criminal mediation are institutions that stand on the principle of consent for procedural purpose…

:CIENCIAS JURÍDICAS [UNESCO]principle of oppotunity 208 235among other reasonscriminal mediation are institutions that stand on the principle of consent for procedural purposes and show this new scenario that is emerging. Speaking about consent in criminal proceedings seems to be no longer an oxymoron Consentimientoto the permanent expansion of Criminal Law. Legislative modifications have taken place one another over the world and they have led to a functional reformulation of the role played by the protagonists of Criminal Procedure. These changes have not finished yet and the future is still to comecompliance2070-8157 22082 Revista Boliviana de Derecho 565487 2021 31 7730057 El consentimiento en el proceso penal ¿un oxímoron? Barona VilarConsentbut new elements are already emerging: the consent of the actors of the process and of the victims and the reinforcement of the principle of opportunity are undoubtedly some of them. ProbationUNESCO::CIENCIAS JURÍDICASdiversionprincipio de oportunidadSilvia We are involved in a moment of deep changes in Criminal Procedure duethe consent of the actors of the process and of the victims and the reinforcement of the principle of opportunity are undoubtedly some of them. Probation [but new elements are already emerging]
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Live Action Role Play and the Development of Teacher Competences: Evaluation of “Everyday Life in the Classroom”

2016

Building on Dörner’s (1996) theory of complex problem-solving, a learning scenario for teacher students was created and tested. Classroom management is interpreted as a complex problem, which requires the integration of competing interests and tackling multiple, simultaneous tasks under time pressure and with limited information. In addition, rising emotions are likely to impede thinking and the quality of decision-making. To prepare student teachers to understand and reflect the complex problem-solving challenges inherent in classroom management, we developed the live action role play “Everyday Life in the Classroom” which was embedded in a seminar structure to guide the development of ana…

Classroom management05 social sciences050301 educationStudent teacherComplex problem solvingLive actionTeacher educationEducationPedagogyComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesRole playingEveryday lifePsychology0503 educationGeneral Psychology050104 developmental & child psychologyPsychology Learning & Teaching
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‘Whose were those feelings?’ : Affect and likenessing in Halat hisar live action role-playing game

2021

Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar’s ambition as a larp was to mirror the current situation in Palestine. In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are transmitted through the embodiment of characters. Larps offer forms of likenessing, which create new affective states for the players. We conclude that larps can be powerful tools for portraying political alternatives of actual events, and they can serve a role in raising awareness. Larps offer a productive context for studying subjectivities where the focus is on affectiv…

Cultural StudieslikenessaffektiivisuusRole playing gamemedia_common.quotation_subject050801 communication & media studiesvaikutukseen liittyvä rooliAffect (psychology)toimintaan liittyvä rooli0508 media and communicationstunteet0502 economics and businesslarppauslikenessingPalestinerole-playingmedia_commonliveroolipelityhteisöllisyys05 social sciencessubjektiivisuusLive action16. Peace & justicelarp (live action role-playing game)sosiaaliset suhteetsamanlaisuusFeelingaffectaffective tonalityroolipelitRole playingPsychologySocial psychology050212 sport leisure & tourismroolit
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Un ejemplo de dinámica de role playing en una asignatura de libre configuración en Derecho

2011

Las exigencias del actual mundo laboral y profesional requieren una mayor creación de espacios de formación universitaria para la solución de problemas reales. El role playing, como técnica didáctica diseñada para asignaturas de libre configuración cursadas por estudiantes de diferente perfil formativo, facilita el proceso de enseñanza aprendizaje de contenidos complejos del Derecho. Este artículo trata de describir y evaluar la experiencia docente en una dinámica basada en la simulación para la asignatura “Convención sobre la eliminación de todas las formas de discriminación contra la mujer”.

Derechos HumanosDerecho:CIENCIAS JURÍDICAS Y DERECHO [UNESCO]Derecho; Filosofía del Derecho; Derechos HumanosRole playing Derecho estudiantes docencia aprendizaje activoUNESCO::CIENCIAS JURÍDICAS Y DERECHOlcsh:Llcsh:L7-991lcsh:Education (General)lcsh:EducationFilosofía del Derecho
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Tabletop Role-Playing Games

2018

Human–computer interactionmedia_common.quotation_subjectArtroolipelitRole playingrole-playingmedia_common
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REDU : revista de docencia universitaria

2009

[ES] En este artículo se recoge una experiencia que se está diseñando para la asignatura de Sistema Financiero que consistente en diseñar un juego de rol (un juego de simulación) como recurso formativo y gestionarlo a través de Google-Docs, con el objetivo de que el alumno sea capaz de comprender el funcionamiento básico de la negociación en un mercado bursátil. El juego de rol consiste en: diseñar un sistema de juego que establezca las reglas de negociación y determinar los factores aleatorios que pueden afectar positiva o negativamente al valor de las acciones; formar un grupo de alumnos que asuma el papel de Sociedad Rectora y varios grupos que asuman el papel de dealers con el objetivo …

Learning resourceContratación BursátilRole-playing gamejuegoRole playing gameEEESGeneral MedicineEducational innovationLEducationInnovación docenteGoogle-DocsGeographyElectronic contractingejercicio de simulaciónenseñanza superiorJuego de RolEHEAinnovación pedagógicaStock exchange contractingCartographyHumanities
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Defending either a personal or an assigned standpoint

2018

Abstract This study clarifies whether a specific type of role play supports upper secondary school students’ collaborative argumentation. Data consist of 12 dyadic face-to-face and 12 chat debates. Data analysis focused on the quality of students’ argumentation. Comparisons were made between students who defended standpoints at variance with their personal opinions on the topics, between the two study modes and topics, and by gender. When the students defended a standpoint differing from their personal opinion, the male students engaged in counterargumentation more often than the female students. When, in turn, the students defended their personal standpoint, they produced both counterargum…

Linguistics and Languagecomputer chatmedia_common.quotation_subjectcollaborative learningtoisen asteen koulutus050105 experimental psychologyLanguage and LinguisticsArgumentation theoryFace-to-faceargumentationComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta5160501 psychology and cognitive sciencesQuality (business)verkkojutteluyhteisöllinen oppiminenFemale studentsmedia_commonSecondary levelCommunication05 social sciences050301 educationCollaborative learningVariance (accounting)upper secondary schoolrole playargumentointiroolipelitPsychologystandpoint0503 educationJournal of Argumentation in Context
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Psychomotor reactions of aggressive and non-aggressive extrovert children.

1974

.— The subjects comprised two, matched, extremely aggressive (experimental ExG and control) groups of twelve 8–year-old boys, and one criterion group of extrovert, well-controlled boys. The ExG was submitted to a treatment of eight lesson? with the aim of making an individual realize non-aggressive, constructive ways of coping with situations. Video-tape recording was used. The results showed that (1) aggressively extrovert children were more impulsive and utilized more space than the constructively extrovert, (2) psychomotor characteristics were more stable over situations than aggressive and constructive coping strategies, and (3) no changes in the psychomotor characteristics of the ExG, …

MaleCoping (psychology)Poison controlMotor ActivityConstructiveDevelopmental psychologyExtraversion PsychologicalArts and Humanities (miscellaneous)Injury preventionDevelopmental and Educational PsychologymedicineHumansChildRole PlayingGeneral PsychologyPsychomotor learningExtraversion and introversionAggressionVerbal BehaviorGeneral MedicineDispositionAggressionImpulsive Behaviormedicine.symptomPsychologySocial psychologyPersonalityScandinavian journal of psychology
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Play assessment for group settings: A pilot study to construct an assessment tool

2006

The Play Assessment for Group Setting (PAGS) was constructed to measure children's play performance. The study was undertaken with 93 children aged from 2 to 8 years to examine whether the items of the PAGS construct a unidimensional scale that can be used to measure children's play ability. The internal scale validity and the person response validity of the PAGS were investigated by examining the goodness-of-fit of the play items and children's play performance to the many-faceted Rasch model for the PAGS. In total, 46 of the 51 play items demonstrated acceptable goodness-of-fit. Of the 93 children, 90.3% demonstrated acceptable goodness-of-fit on the scale of play items. Overall, the resu…

MaleOccupational therapymedicine.medical_specialtyDevelopmental DisabilitiesGroup settingChild BehaviorValidityPilot ProjectsDevelopmental psychologyChild DevelopmentOccupational TherapymedicineHumansChildRole PlayingSocial BehaviorRasch modelPublic Health Environmental and Occupational HealthReproducibility of ResultsChild developmentGroup ProcessesPlay and PlaythingsScale validityAttitudenervous systemChild PreschoolScale (social sciences)ImaginationFemaleConstruct (philosophy)PsychologyScandinavian Journal of Occupational Therapy
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Viaggi nell’immaginario: il turismo virtuale nel sito UNESCO di Tarragona

2023

Le nuove tecnologie hanno trasformato in modo radicale non solo la geografia come disciplina, ma anche le geografie del mondo. Il digitale ha assunto, infatti, un ruolo di mediazione sempre più pervasivo nella produzione dello spazio, come delle conoscenze e degli immaginari geografici. Le possibilità offerte dal virtuale, in particolare, offrono oggi un contributo decisivo nella comunicazione dei significati attribuiti ai luoghi e rispondono in modo sempre più efficace ai bisogni emergenti del settore turistico. Le esperienze di visita mediate dal digitale mirano a coinvolgere i sensi e risultano efficaci quando promuovono immersioni rigorosamente realistiche. Nel quadro di queste riflessi…

New technologies have radically transformed not only geography as a discipline but also the geographies of the world. Indeed the digital has assumed an increasingly pervasive mediating role in the production of space as of geographic knowledge and imaginaries. The possibilities offered by the virtual in particular now offer a decisive contribution in communicating the meanings attributed to places and respond increasingly effectively to the emerging needs of the tourism sector. Digitally mediated visitor experiences aim to engage the senses and are effective when they promote rigorously realistic immersions. Within the framework of these reflections the paper highlights the renewed relevance of authenticity both of the tourism experience and of cultural heritage in relation to its potential for attraction and proposes a contextualization of the theme in light of the unprecedented opportunities granted by technologies for the creation of virtual and augmented spaces. The proposed discussion is therefore also a journey aimed at exploring authenticity as a tool through which new technologies can effectively mediate a sense of place and foster brand communication of a destination. The case study is the UNESCO site of Tarragona whose most relevant image for urban policies is presented. This shared figuration spatially defined and rooted in a precise historical moment is reconstructed on the one hand through the analysis of functional documentation for the candidacy and on the other by means of a review of mobile applications developed for the promotion of the city's cultural heritage. The proposed journey and exploration of the place return in light of the research data and in conclusion the central role played by digital technologies in mediating the UNESCO imaginary. The forms of virtual tourism in Tarragona confirm that to travel is to experience a text enveloped in time and inscribed in space.Settore M-GGR/01 - Geografia
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